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Theory of...

Climbing techniques we use to successfully complete our outdoor objectives

Theory of simul-climbing

11/29/2016

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Note: This article is intended to provide information about the simul-climbing system used by the Choss Boys. It presents techniques that are not recommended as standard practice in technical rock climbing. The article also displays various pieces of equipment being used outside the scope of manufacturers' recommendations. Simul-climbing is inherently more dangerous than standard pitched climbing, and should be approached with due caution, by experienced multi-pitch climbers.

The system presented in this article is not our invention. It is a compilation of techniques and methods we've learned from a long history of practice by advanced climbers. Our intention in this article is simply to present what we have decided is the best simul-climbing system (we call it "the modern simul-climbing system") based on our own extensive research and experience.

Random climber: "How long did it take you?"
Choss Boys:  "An hour."
Random climber: "That's crazy! You guys did all 12 pitches of Estrellita in one hour? That's 5 minutes a pitch!"
Choss Boys: "We aren't super fast ninja climbers, we just simul-climbed it."
Random climber: "But... what if you fell? Isn't that
dangerous?"

PictureDaniel following Nick on pitch 18 of 'Time Wave Zero,' in El Potrero Chico.
Prior to our 2016 road trip, simul-climbing was a mysterious, impractical style we didn't understand. Like most climbers, we thought it was an inherently dangerous climbing system that only pros used for really easy terrain. However, as we began lusting after bigger, longer routes, the idea of breaking free from the slow, traditional pitched climbing system compelled us.

Now, we Choss Boys simul-climb on many multi-pitch routes. Aside from free-soloing, it is the fastest way to move quickly and efficiently on long routes. We've adopted a simul-climbing technique that is safe for both the leader and the follower in almost every case, and it even allows us to tackle multi-pitches close to our on-sight limit.

Have you ever been benighted or bailed from a climb because your dailed-in multi-pitch system was simply too slow? If so, this article is for you! Your climbing system can be the difference between finishing a route in 10 hours, or 3 hours.
​


​The decision to adopt a modern simul-climbing system should be well-informed. Make no mistake, simul-climbing does not have certain safety measures that are inherent in a pitched climbing system (details are discussed in Section 3: "Pitfalls of the modern simul-climbing systems"). That being said, using the methods we describe in this article will greatly decrease the dangers associated with basic simul-climbing. With proper understanding, modern simul-climbing could be a brilliant addition to your repertoire of skills.

Are you ready? Let's take a look at what you can expect to learn here.
Outline:
  1. Prerequisite skills
    1. Route-finding
    2. Preparation
    3. Leadership​​​​​​
  2. The basic simul-climbing system
    1. Overview
    2. ​The essential equipment of basic simul-climbing
    3. The danger of basic simul-climbing
  3. The modern simul-climbing system
    1. Overview
    2. ​The essential equipment of modern simul-climbing
    3. Other useful equipment
    4. How do I choose a progress-capture device?
    5. Where do I place the progess-capture device when simul-climbing?
    6. Pitfalls of the modern simul-climbing system
  4. Characteristics of the modern simul-climbing system
    1. The importance of matching pace
    2. The running belay
    3. How much rope between the leader and the follower?
    4. How does the follower tie in?
    5. Distributing weight between the leader and the follower
    6. Parties of three
  5. Simul-climbing tactics and strategies
    1. Switching leads (and when not to switch)
    2. Switching systems
    3. When to simul-climb
  6. Conclusion

Section 1: Prerequisite skills

Before diving in to the system, we want to make one thing clear: Our writing assumes that the reader is already an experienced multi-pitch traditional climber. Simul-climbing introduces a margin of risk that is completely inappropriate for beginning multi-pitch climbers who have not yet developed all the skills of efficient multi-pitch climbing. Before attempting to learn this new system, ask yourself "is my climbing speed being limited by inefficiencies such as setting up belays, or dealing with tangled ropes?" If so, you are likely not ready to handle the intricacies and additional risks incurred while simul-climbing, much better to practice and hone your multi-pitch skills first. 

This section outlines the knowledge and skills from multi-pitch climbing that carry-over to simul-climbing.
​
​Extend pitches from 35 to 350m

In essence, simul-climbing is multi-pitch climbing. Simul-climbing is simply a technique to extend the length of your pitches, without extending the length of your rope. With experience, a simul-pitch can run 300m or more, whereas a traditional pitch maxes out at the length of the rope, around 60m.
Picture
Daniel on a multipitch climb in the Bugaboos
You will need these basic multi-pitch skills to start your foray into simul-climbing:
​
  • Communication
  • Building anchors
  • Top belay
  • ​​Placing protection

Along with these skills, route-finding and preparation are even more important in simul-climbing than they are in multi-pitch climbing.
​
Picture
Nick fiddling with a tricky cam placement in Washington.
Route-finding

A simul-climbing party will cover several pitches (as described by a guidebook) without stopping. On a straightforward route with a single crack system or a line of bolts, route-finding is easy. However, many longer multi-pitch routes, especially the more adventurous ones, present route-finding challenges. Since down-climbing is difficult while simul-climbing (explained in Section 3), it can be dangerous if a leader takes the wrong line and has to backtrack. 

Therefore, ensure that the leader has a copy of the topo/route description with him or her at all times. When in doubt, always preemptively stop to check the topo rather than forging ahead. Speaking from experience, it is crucial to know where you are going at all times.
Preparation

​Since simul-climbing is all about moving efficiently, it is important to avoid wasting time throughout the entire outing, and not just during the climbing. Completing big routes in a day means moving steadily and efficiently from the moment you wake up, to the moment you return to your car. Proper preparation is the key to success. 

Plan to travel fast and light. Know the route; read trip reports, read guide books, and look at photos. Identify things you can leave behind. Anything extra will slow you down. This includes gear on the rack, food and water in your bag, and maybe an extra sweater. Remember: the less you bring, the easier the climbing will feel, and the less chance you have of being exhausted and/or benighted.
Picture
Andrei finding the line through a sea of options on the 'Resolution Arete' in Red Rocks.
​
​Leadership
Once you get the hang of the simul-climbing system, its going to be a lot of fun to get out on a 10-pitch climb and be back before lunch. However, it is easy to get carried away in the flow of a long simul-lead and take unnecessary risks. As someone who wants to expand their repertoire of climbing skills, it is important that you hone the most important skill of all, leadership.

A good leader remains aware of their party's situation, and monitors the risks that are encountered. Preparation will only get you so far. You may find yourself climbing through a section of rock that feels more difficult than the route description suggested. You may climb off route. Perhaps you will arrive at an easy crack, but lack cams in the proper size to protect it. Be adaptable: build a belay, or stop and look at the topo.

Don't get swept up in an imagined necessity to keep moving at all costs.

Section 2: The basic simul-climbing system

Overview
Simul-climbing is a style of multi-pitch climbing where both the leader and follower climb at the same time. This technique is much faster than the alternative, climbing in pitches; however, fall consequences are higher when simul-climbing. A basic simul-climbing system is very simple. The leader and follower climb together with the leader placing pro to protect his or her fall. The drawing below shows the basic simul-climbing system.
Picture
Two climbers mid-way through a basic simul-pitch

The essential equipment of basic simul-climbing
The basic simul-climbing system has several specific gear requirements. Thankfully, as a multi-pitch climber, you should already have this equipment in your usual kit. We've divided this list into shared and personal items, and omitted basic climbing equipment (i.e. harness, shoes) for clarity. 
Personal
  • Auto-locking carabiner
Great for tie-in options (Section 4)
  • Petzl GriGri or GriGri2
Best option for a 'running belay' (Section 4) and a quick way to set up a top belay
​
​Shared
  • Rope
35-70 meters depending on route or system (Section 3)
  • Appropriate rack for objective
Usually quickdraws and/or trad gear
The danger of the basic simul-climbing system
The basic system is what many climbers have come to fear (with good reason): simul-climbing with only pro between the leader and follower. In this system, only the leader is protected for falls. The follower must not fall or else they will pull the leader from the wall and down into the last piece.

Imagine you are a solid 5.11 climber and you are simul-climbing. You just pulled through a short 5.10a crux, and you're now racing up the 5.7 slab above. Since you feel confident and you want to move quickly, you haven't placed gear for 4m. Your solid 5.11 partner starts the 5.10 section, but reads the beta completely wrong. He or she gets pumped while un-clipping a quickdraw because he or she is holding on to a tiny crimp just below a jug. All of a sudden, your partner falls, and you feel yourself being violently yanked from the wall...

Yes, you are going to be pulled 4m down a slab and slam straight into your last piece of pro with the combined force of both you and your partner (assuming it holds both of your falls). If you're lucky, you'll be badly scraped and fracture your pelvis. Otherwise, you could be killed.

This scenario has played out many times, and almost always results in the leader sustaining serious injuries. We only use the basic simul-climbing system on extremely easy terrain, with excellent rock.

So how can you simul-climb safely? Enter the modern simul-climbing system, where falls taken by both the leader and follower are protected.

Section 3: The modern simul-climbing system

Overview
​
Although this method of simul-climbing mitigates the danger of a second fall, it is not an excuse to push your limits. This system protects against only the most unlikely scenarios: broken holds, rock falls, or other unexpected slips. A second should only follow terrain that he or she is confident on-sighting.

The leader sets off on the first pitch, placing protection in case he or she takes a fall. Once the rope is about to become taught between the leader and belayer, or the leader reaches a pre-established belay, he or she places a progress-capture device. The device will prevent the second from pulling the leader off in case of a fall, and allows the leader to remain on belay. The drawing below shows the modern simul-climbing system.
Picture
A simplified sketch of two climbers mid-way through a simul-pitch. Note: the progress-capture device does not have to be placed on a bolt, but bolts are ideal.

Once the follower reaches and removes the progress-capture device, the leader either a) places (or has already placed) another device, or b) if terrain is and has been sufficiently easy, the leader may choose to continue climbing without a device.

The length of a single lead depends on how many progress-capture devices and how much protection the leader carries. Once the leader runs out of protection, or progress-capture devices, he or she must build a anchor and belay the follower.

Once the two climbers are together at a belay, either the leader can take the gear from the follower and continue leading, or the two climbers can swing leads.
​
​The essential equipment of the modern simul-climbing system
Technically speaking, you could embark on your simul-climbing adventure without some of the items listed below. However, we always use them, and we recommend that you do too.
Personal
  • 120cm sling
Very versatile.  Used for extending protection; building a belay; slinging a horn, tree, or other natural feature; or setting up a personal anchor. Don't leave home without one.
  • Free locking carabiner
Used for building a belay, setting up a carabiner block to rappel with a GriGri, or converting the 120cm sling into a personal anchor.
Shared
  • Progress capture devices
The most important component of the modern simul-climbing system. They act as a one-way valve for the rope, allowing the leader to remain on lead belay, while simultaneously giving the follower(s) a pseudo-top-belay.
  • Alpine quickdraws
Used for managing rope drag, or building a belay. Don't leave home without at least four alpine draws.

Other useful equipment
Below are a few items that we do not bring every time we simul-climb, but have frequently come in handy (including on the approach and descent).
  • 63m long, 7mm diameter tag-line
When there is a rappel descent with double ropes, we bring our 7mm tag-line. At 33g/m it's almost a third of the weight of a lead rope. It can be trailed by the leader, or kept in a bag carried by a follower (an excellent option on windy days). We use it as full-length pull-cord to retrieve the rope after rappelling from a carabiner block (see this article, section 8).  Even though a 5mm tag-line is lighter and strong enough, it gets twisted easily when you pull it, and it is more difficult to pull, especially on high-friction terrain.
  • 8 -10m cordalette
Using an 8-10m cordalette is a quick and simple (although not the lightest) way to create a SRENE gear anchor. Additionally, it can be used with a carabiner block to extend a rappel by 4-5m if there are pitches slightly longer than a half rope length.  For example, if there is a 35m rappel and you are trying to pack light, you can bring the 10m cordalette with your 60m rope instead of a 70m rope.
  • Free non-locking carabiners
Free non-locking carabiners are excellent to have for many reasons. First of all, they are lighter than locking carabiners. We use them to attach packs onto an anchor, turn 120cm slings into long draws, build anchors, put a nut tool on a long sling, or attach warm jackets and water bottles to our harnesses.
Picture
Daniel leaving the final belay on the Salathe headwall, trailing our VERY HANDY 7mm tag line.
Choss Boys Tip:
Progress-capture devices are also very handy for pulling ropes (pun intended) and especially tag-lines on rappel descents. Just attach one to the tag-line with a fat locking carabiner. Pulling on the big 'biner is far more comfortable than pulling on the skinny tag-line. Using this method, even a 5mm tag-line can be justified, despite the difficulty of pulling it by hand.​
​​
How do I choose a progress-capture device?

There are a myriad of progress-capture devices available on the climbing market, but only a few designs are suitable for simul-climbing. We will discuss the features to look for in appropriate devices, and make recommendations from our preferences.

Walk into any climbing store asking for a "progress-capture device," and you might be shown anything from an industrial device (such as the Petzl Croll), to a hand ascender, to a hauling pulley. All devices in the slideshow below are POORLY suited for simul-climbing​.
So what features should you look for? Well, there are two main considerations:
  1. The cam (the part that prevents the rope from passing one way through the device) must be suitable to hold the force of a top rope fall, without damaging the rope.
  2. The body of the device should be designed in such a way that it can pivot about its attachment point without danger of disengaging the cam or twisting off the rope.
Camming style:
There are two main designs for cams: toothed, and (for lack of a more appropriate term) ribbed. The slideshow below shows the differences between the two styles. For simul-climbing, we recommend the ribbed style because it is less harsh on rope sheaths, and works well with wet ropes. Other cam designs work by pinching the rope (e.g. Petzl GriGri) but these devices rarely allow the rope to feed through without guidance from human hands.
Body design:
During simul-climbing, the progress-capture device is left unattended. So it is essential that once placed, it remains closed, and the cam isn't prone to slippage. For example, hand ascenders are notorious for slipping off when the rope isn't plumb. Many progress-capture devices have bulky bodies that are either too heavy to be practical, or allow too much movement before camming. We recommend using only micro-ascenders and micro-progress-capture pulleys when simul-climbing.

Choss Boys recommendations:
​
We have experimented with several micro-ascenders and micro-progress-capture pulleys. In fact, all the devices in the two slideshows above have been integrated into our system at one point or another. Our favourite device is the Climbing Technology RollNLock. This device has a ribbed cam and ball bearing pulley. The rope feeds through very smoothly, even with a significant bend in the rope, and the RollNLock's ribbed cam reliably engages in a simul-climbing fall without harming the sheath of the rope.

Many people use the Petzl Micro Traxion because the rope runs through smoothly thanks to the ball bearing pulley, just like the RollNLock. However, the Micro Traxion uses a toothed cam, so if there is too much slack in the system, the rope could potentially be sheathed when the follower takes a fall (see this drop test). For this reason, we prefer the RollNLock; also, they are the same weight, and $10 cheaper. Unfortunately, RollNLocks are hard to find in North America.

The Kong Duck has a similar design, without the ball bearing pulley. It feeds well, but is not as smooth as the RollNLock. However, it is $40 cheaper (depending on where you buy), making it a very attractive option, and our second favourite device. See this video for a comparison between the CT RollNLock and the Kong Duck.

​Similar to the Kong Duck is the Wild Country Ropeman 1, which we also use regularly. This device feeds less smoothly than the duck, and is also difficult to place with one hand. It is best suited to terrain where the route is plumb, and there are ledges at belays so that both hands can be freed to place the device.

Petzl has an article about using their Tibloc to protect simul-climbing. We find this device useful only on very easy terrain (because of the toothed cam) where there will be no bend in the rope between the device and the next piece. It is the cheapest and lightest option, and is definitely preferable to having no device on at all. However, since it doesn't have a rounded pulley like the other devices, a leader falling onto a Tibloc is a frightening proposition.

We have experienced three falls by the follower on both the Kong Duck and the Ropeman, which caused no damage to the rope and were imperceptible to the leader. The device was attached to a single bolt in all cases.

Please note, although the ribbed camming style is the least stressful on the rope, and works well in most conditions, such devices are more likely to slip on wet and icy ropes. If you are planning to simul-climb regularly in alpine conditions, the Microtraxion may be a better choice. ​
PictureA Kong Duck clipped to two opposing cam placements. This is a great device anchor as it is redundant, and allows very little room for the device to shift.
Where do I place the progess-capture device when simul-climbing?

A progress-capture device on its own won't ensure a reasonable fall arrest for the follower. The device must be clipped to a suitable anchor that minimizes upward or downward movement.

The more the device can move up or down, the more the leader will "feel" the fall and have a greater chance of getting pulled off. It will also cause the cam to exert a greater force on the rope, increasing the chance of ruining the sheath.

Since bolts provide a small, static clip-in point, we find them to be the best place for a device. That's why simul-climbing with progress-capture devices works well on plumb routes with lots of bolts or frequent bolted belays. We recommend using a single locking oval carabiner, although not an auto-locker because they are difficult to open with one hand.

Also, most devices are not designed to hold a direct leader fall, so consider the progress-capture device as your belay, and place an appropriate "Jesus piece".

Picture
A RollNLock clipped directly to a bolt, an excellent simul-climbing anchor.
Placing devices
Despite careful preparation, you will inevitably end up in some positions where you can't free up both hands to place a device.

Our strategy? Clip in direct! Don't feel bad about spoiling your lead. If you are simul-climbing, you know the terrain is within your limit. Going in direct will be quicker than fiddling around one-handed, and much safer too.
You may notice in our photos above that the rope is not running through the locking carabiner. This is not the recommended usage of the device, but we have found that running the device through the carabiner greatly increases rope drag. The CT RollNLock is the only device rated strong enough to sustain a lead fall in this configuration. A lead fall directly onto any device is to be avoided at all times - back up the device with a Jesus nut wherever possible.  
Picture
This configuration results in lots of rope drag.
Picture
This configuration reduces rope drag, but is not well-suited to catching a lead whipper.

​Pitfalls of the modern simul-climbing system
A classic scenario is if the leader gets off-route and needs to down-climb, which has happened to us more often than we are happy to admit. The follower can't take in any of the slack that is created by the leader down-climbing, so the leader must belay themselves back down with a GriGri, or down-climb with a lot of slack in the rope. As mentioned in Section 1, subsection "Route-Finding," reading beta prior to the climb, and taking the time to consult with the topo en-route will help prevent this. 
Picture
The leader has found himself in a bit of a pickle. He is 5m from the device, and off-route.
Picture
Only one option, down-climb. If he doesn't put on a GriGri and belay himself down (recommended), he will create a huge loop of slack.
Picture
If the slack gets stuck, the leader must either down-climb again, or wait for the follower to climb up with the running belay. This means the follower will have a huge, tangly loop of slack to deal with.

Section 4: Characteristics of the modern simul-climbing system

​The importance of keeping the same pace as your partner
When simul-climbing for the first time, it will feel awkward and uncoordinated because most climbers are entirely unaccustomed to matching their partner's pace. However, holding a constant pace is the foundation of simul-climbing. Keeping the same pace is the reason simul-climbing is much faster than pitched climbing, and it is required to minimize the fall forces.

Having too much slack between the leader and the follower can result in either a nasty whipper for the leader, or an unnecessarily high loading of the progress-capture device if the follower falls. Likewise, the follower can risk pulling the leader off the wall if he or she is not keeping up the pace, or has to down-climb.

The follower must keep a slight amount of slack between them and the last progress-capture device. A running belay (detailed below) can help control the slack, but maintaining a steady pace is the best option. 
Picture
Daniel and Dave following in tandem on the Monkey's Face in Smith Rock.

The running belay
Inevitably, whether due to difficult moves, stuck pro, or any other factor, team members will not be able to hold the exact same pace all the time. That's where the running belay comes in. 

On the first pitch, the leader is belayed by the follower from the ground. The leader climbs higher, using up the rope, until there is a small loop of rope in the belayer's hand between the GriGri and his or her tie-in point. The belayer/follower then begins climbing, and leaves the GriGri set up in the same configuration. Now, the follower can easily take in excess slack if he or she wants to speed up, or give a little slack to the leader when falling behind. In some cases, the GriGri will even auto-feed slack as the leader pulls gently on the rope.

For example, imagine that the leader is climbing a steeper section of wall, and has stopped to place pro. The follower is hanging a few feet below a ledge in a strenuous position. Rather than staying there until the leader is moving again, the follower can immediately scramble up to the ledge and quickly pull in the excess slack. Then, from the comfort of the ledge, the follower can belay the leader as usual until the resulting loop of slack has been fed out.

The downfall of the running belay is that it is easy to snag the excess loop of rope below you. Special care must be taken in climbing areas with chicken heads and patina, like Red Rock Canyon. Keeping a small loop and holding it away from the wall helps mitigate the snagging risk. Also, feeding the rope with one hand through the GriGri takes practice. Holding down the trigger is one option, but when the rope is slack, it is often possible to carefully feed rope by slowly pulling on the leader's end. 
Picture
Dave manages the rope between himself and Nick using his running belay.

How much rope between the leader and the follower?
It is important to decide on the length of rope between the leader and the follower before starting the climb because once the unused section of the rope is bundled up on the follower, it is time consuming to untie and retie it. Keep in mind that the closer the partners are, the better their communication is. It is bad news when the leader can't pull up any more rope, and his or her partner is 60m below, out of earshot. What has happened to the rope? Is it stuck? Is the follower unconscious?

For the modern simul-climbing system, we recommend tying the follower in at 35-40m, and coiling the rest of the rope into a mountaineer's coil to wear across the shoulder. Alternatively, it can be coiled normally and strapped onto a follower's backpack with a little loop of slack leading from the tie-in point to the coil.

Most pitches are shorter than 35m, allowing a progress-capture device to be placed at every belay. If there are longer pitches, and you plan to place progress-capture devices at every belay, a rule of thumb is to tie the follower in at the length of the longest pitch on the route.
Picture
Dave tied in at the 35m point using an alpine girth hitch, with the remaining rope over his shoulder in a mountaineer's coil.

It is rarely wise to use the full length of rope between the leader and follower(s). The only advantage is that you can space out the progress-capture devices, presumably allowing for longer leads. However, this will also necessitate bringing more pro, is likely to lead to rope drag and snags, and makes communication very difficult.

Picture
Nick and Dave approach Daniel's top belay after his 7 pitch simul-lead on 'Birdland' in Red Rocks.
Choss Boys tip:
Sometimes, on routes with walk-off descents or short rappels, the Choss Boys bring a 50m rope. The leader ties in to one end and follower ties into the other. Then, both the leader and the follower can climb free of the mountaineers coil. Just don't forget to check the rappel lengths. When simul-climbing, the longest rappel often determines the appropriate rope length.

A clever alternative method is to have the leader tie in at the halfway point and dangle both ends of the rope below. One strand will be the belay rope (with the follower tied into the end), and the other will dangle as a tag-line so that the leader can pull up gear and progress-capture devices cleaned by the follower. With this set up, the leader can theoretically lead forever. One downfall is that the dangling strand can snag. Another is that it may be difficult for the leader to know which strand to clip. Avoid this issue by adjusting the middle mark to one side of the tie in, and remember to clip either the strand with the middle mark or the other strand every time.

​How does the follower tie in?
While the leader ties in to the end of the rope like normal, the follower needs to tie in around the middle of the rope. The simplest and most preferable way is to tie an alpine butterfly knot on the half mark, and attach it to your harness tie-in loops with a single triple action auto-locking carabiner (e.g. Petzl William Triac Carabiner). This system allows a fast, easy, and safe tie-in, and it is easy to detach yourself.

A second option for tying in is to use an alpine girth hitch (follow the link for an excellent instructional article). You can pass the loop through either your belay loop or tie-in loops when girth-hitching yourself.  This system is a great way to go light by leaving your beefy auto-locking carabiner at home, and it helps to free up space on the belay loop for a running belay.
Picture
Nick tied in to the middle of the rope with an alpine girth hitch, and managing slack on his running belay.

However, the alpine girth hitch is difficult and often unsafe to untie at belays during change-overs. For this reason, we recommend only using it on short multi-pitches, or have the follower continue wearing the coil when he or she changes-over to lead.

Other methods such as tying in with a bowline on a bight, or tying in to a figure eight on a bight are sometimes used; however, we Choss Boys generally stick to the quick and simple alpine butterfly knot or alpine girth hitch.

​Distributing the weight between leader and follower
An important consideration in keeping a steady simul-climbing pace is to distribute the gear evenly between the leader and the follower. In multi-pitch climbing, the leader only needs enough gear to send the next pitch and the follower takes a rest. However, when simul-climbing, the leader usually carries extra gear to protect longer pitches, and the follower will have the mountaineers coil on his or her back. Since both the leader and the follower are covering so much ground at the exact same pace, it is important that no one team member carrying an excessively heavy load.

With experience and practice, simul-climbing will become so much faster than pitched climbing that you will be able to leave behind many of the things you would normally bring on a long multi-pitch climb. If a route takes two hours simul-climbing instead of six hours when pitched out, you can halve the water you bring, and just bring a single Clif Bar in your pocket for food. With all team members constantly moving, it is easier to stay warm, and the belay jackets can be left behind. However, the decision to leave critical items behind should only be made with lots of experience.

On long routes, essential extra equipment (e.g. approach shoes, tag-line, food, water, extra clothing, headlamps) will need to be carried in a backpack. When simul-climbing, the rope coil and the rack are usually a similar weight. It is preferable for each team member to bring a small backpack for personal items so that each each team member shares the extra weight. If little enough gear is being brought that only one small pack is needed, it should go to the climber without the mountaineer's coil.

Parties of three
Climbing as three is something we gained considerable experience in during the last few months of our trip. We've since discovered many small tricks and nuances that come with having a third party member. We wanted to write a short section to illustrate ways to simul-climb smoothly with three, and highlight some of its advantages.

When we simul-climb together, we always have the second tie in 3-5m above the third, using one of the methods described in "Tying in." Both the second and third climb with a running belay, and the third carries the mountaineer's coil.
​What are the advantages of this setup? 
  1. There are more team members to distribute the load. With the leader taking the rack, and the third carrying the rope coil, the second is unburdened and can take either a pack, any excess gear (such as big cams that were only used on one pitch), or a tag-line.
  2. There are two cleaners. With two people to clean gear, the second can afford to skip a piece here or there to avoid short-roping the leader, while the third climbs up quickly taking in slack on the running belay. As the third cleans the pro, he or she can feed slack to the second, effectively maintaining the party's overall pace while still stopping to clean gear.
  3. There is another person to assist in rescue. It is always important to keep in mind your options for performing a rescue when climbing long routes, especially remote ones. The simul-climbing system presents extra challenges to a rescue scenario because of the progress capture devices that do not allow the followers to pull in slack above the device. For this reason, it is especially nice to have a third person on hand if any party member were to become injured. 
Just be aware, if the third falls, both the second and third's body weight will be loaded onto the progress-capture device, increasing the potential to damage the rope. 

Section 5: Simul-climbing tactics and strategies

The modern simul-climbing system begins to seem simple when compared to the trouble of regularly stopping to build gear belays, but it will invariably lead to unexpected snags until you have some experience. In this section, we will outline some techniques to help smooth over the learning curve, including when to switch (or not switch) leads, when to switch systems, and when to simul-climb.
​
Switching leads (and when not to switch)
Swinging leads when simul-climbing can be a little more time consuming than when pitching it out, or it can go smoothly. If the leader wants to go as light as possible, they may eschew a personal anchor, opting to simply clove hitch in with the rope. If the second arrives and wishes to ditch the rope coil before taking the lead (by switching rope ends), there is a problem. If you plan to swing leads, both the leader and second should bring a light 120cm sling and lightweight locking carabiner to use as a personal anchor. Or, if a pack is needed, the two climbers can agree that the pack and rope are equally bulky, and not change their load at belays. 

If terrain is sufficiently easy, it may be completely unnecessary to ever switch over leads. The leader can tie in at the half rope as described above, and continue pulling up gear when it's needed. This will be faster and more efficient than switching over leads if there is no danger of rope snags. 

On climbs where the terrain gets difficult, it makes sense to switch leaders every three or four pitches to allow for a break. Nick found his limit when climbing 'Time Wave Zero' with Daniel in El Potrero Chico. He led the first 18 pitches in two hours with almost no break. At the top of pitch 18, he was too exhausted to climb even the following 5.9, and had to turn it over to Daniel. He was then far too tired to send the 5.12a crux pitch. It would have been much smarter if they had each led blocks of 6 or 8 pitches.
​
​Switching systems
One of the greatest things about simul-climbing is that you don't have to commit to it for a full route. There are many fantastic long climbs with crux pitches broken up by long stretches of easy climbing. Routes with 100 or 150m  of continuous easy climbing are perfect to throw a couple of progress-capture devices on your harness for. 
The transition from pitched to simul-climbing is very simple. As the leader begins his or her pitch, the second unties and makes a mountaineers coil while belaying from the GriGri, then ties in short with an auto-locker. Once the leader reaches the next belay, he or she places a progress-capture device, and continues on. Once the rope becomes taught, the second can begin climbing, leaving the GriGri on as a running belay.
Picture
A favourite Choss Boys top belay setup. On a large ledge, the leader usually sits and remains untied, or, on smaller stances, clove hitches in with a locking carabiner. N.B. Thanks to Stephane in the comments for pointing out that the grigri is backwards in this photo (cam should face out from the wall). Thankfully we didn't have it set up this way on a real climb!
Switching from simul-climbing to pitched climbing is slightly more involved, but still simple if you are prepared for it. The leader simply finishes his or her lead, belays up the second (get that top belay on ASAP; see photo above), and then the second uncoils the rest of the rope (beware of twists), ties in to the end, and leads the next pitch. Just be sure to plan for this in advance, and bring enough gear... And be careful uncoiling that mountaineer's coil! It gets twisted very easily if it is not passed through the belay device properly.
​
Thanks to Phil in the comments section for pointing out a potential solution to this. Check out his comment for a link to an instructional video.
​
When to simul-climb
Pushing grades/rationalizing the system on harder terrain
The Choss Boys have simul-climbed routes very close to their on-sight limit, climbing beyond what many climbers may believe is safe simul-climbing terrain. We believe there is an irrational level of fear and caution associated with simul-climbing among many climbers. Consider these risky practices associated with multi-pitch climbing:
  • Running it out off the belay/through the pitch
  • Placing dodgy pro
  • Stopping regularly to belay in cold temps
  • Descending from climbs in the dark

​If you find yourself routinely making epic run-outs on 5.9 pitches to save time, wouldn't it make more sense to be simul-climbing with progress-capture devices, spacing your pro at more reasonable intervals?

Moving continuously on climbs minimizes time on the rock, which gets you to the top quicker, and keeps everyone warm. All of a sudden, you're not descending in the dark - many accidents happen on the descent. If you find yourself routinely cheating death on sketchy descents in the dark, it might make sense to consider the benefits of simul-climbing, and get back to town for a beer instead.
​
Moving quickly through varying terrain
You're setting off to climb 'Freerider' on El Capitan, a 35 pitch 5.12d, in a day.... Well maybe you aren't (we aren't either), but this route is a great example of how simul-climbing can be crucial to finishing huge objectives in a day.  

On our third day climbing 'The Salathe Wall,' two pros, Pete Whittaker and Jacob Cook, passed us late in the afternoon with that very objective. We chatted as Jacob quickly belayed on the Sous Le Toit ledge. He told us that they had simul-climbed every pitch up to the Monster Offwidth (18 pitches, all less than 5.11c), belayed, and then simul-climbed again up to The Boulder Problem (pitch 22), before pitching the rest of the climb out as normal.
Picture
A free topo of The Salathe Wall/Freerider from yosemitebigwall.com
You may not be heading off to free climb El Cap in a day, but keep this example in mind as you begin challenging longer climbs. Is your limit 5.10? No reason you can't be simul-climbing three or four pitches of 5.7 in a row. Even simul-climbing for three pitches out of ten might save you an hour, which could be the difference between descending before or after dark.

​Inevitably, you will run into other parties moving much slower on the route because they are pitching it out. In these cases, the best advice we can offer is to be respectful, and try to catch them when the second has just reached a belay. Your leader can then throw a device on a free place at the belay and climb past while the other party does their routine change-over of gear. Hopefully, by the time your party passes, they are only held up for a short time.

Conclusion

You've got the knowledge you need to start climbing faster, and more efficiently. The system is really quite simple. Three Kong Ducks will cost you $200, and they have the potential to completely transform the way you approach multi-pitch climbing. If you read this article carefully, and take the time to fully understand the associated risks and benefits, simul-climbing might be the next step in your climbing evolution.

What's next? Get out there and practice! Just be sure to start with climbs that are well within your limit, and are on good rock. We hope you have found this article helpful.
Picture
Nick at the summit of Bugaboo Spire
Did this article help you improve your climbing efficiency? Let us know! Leave us a comment below, or get in touch through email.

Resources

Micro Traxion Protected Simul-Climbing
​​Simul-Climbing With a Tibloc
Advanced Techniques: Simul-climbing and Short-Fixing
Using a Progress-Capture Device for Simul-Climbing Protection
Progression With a Taut Rope Using a Tibloc
34 Comments
Jamie Simpson link
1/27/2017 06:58:32 pm

Ha! You guys are expanding my world! :) I've done some simul climbing, but mostly of the more sketching traditional variety... I can't wait to try the 'modern' technique. Thank you!

So, are you going to post a theory of big wall climbing techniques? and heck, you might even consider putting together a book out of these posts...

Reply
Nick Brown
1/28/2017 09:02:24 am

Big wall climbing as a party of three is in the works. As you'll notice in the banner photo for this section of the website, the system we used is rather complicated, but has many advantages.

We also have a several other posts in the works, so stay tuned!

Reply
Phil
1/28/2017 08:30:24 am

Nice article.

Random tip as you mention the tangled mess of a climbers coil... have you tried an over under coil to avoid twists?

https://www.google.ca/amp/boingboing.net/2013/08/10/howto-over-under-cable-coiling.html/amp

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Nick Brown
1/29/2017 11:53:49 am

Thanks Phil. We've never tried this method, but it looks like a possible solution. I've made reference to this comment in the article, and I am keen to give this a try next time!

All the best.

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joe biden
1/28/2017 04:33:49 pm

seems like an expensive way to die

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Rich
1/28/2017 05:47:41 pm

Fantastic article fellers - thanks!!

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Devon H
3/29/2017 09:19:49 am

awesome article! by far the most informative bit of information I have read on simul-climbing and has given me a great idea off how to go about starting to practice! thanks!

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Laila
7/13/2017 01:07:03 am

Great post! Well thought-out, well discussed, and well written. Thanks a lot :-)

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stéphane
8/6/2017 10:41:23 am

hi, on the top belay picture, the grigri cam is agains't the rock, you should put it in the opposite direction

Reply
Nick Brown
11/2/2017 10:42:04 am

Excellent point, stephane. You're absolutely right. We set this up on the ground to get a picture for this section, and absent-mindedly set the grigri backwards. Thanks for pointing this out for our readers!

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Jim
8/21/2017 07:04:09 pm

Guys, the key here is whether this system has been tested in a live situation. In other words, have you, both on lead and while following, taken a decent fall? If so, what happened?

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Nick Brown
11/2/2017 10:40:06 am

Hi Jim, I'll quote what we said in the section "How do I choose a progress-capture device?"

"We have experienced three falls by the follower on both the Kong Duck and the Ropeman, which caused no damage to the rope and were imperceptible to the leader. The device was attached to a single bolt in all cases."

Hope that answers your question! All of these falls occurred on long multi-pitch routes: two on inti-watana in Red Rocks, and one on timewave zero in El Potrero

Reply
travis
8/22/2017 04:10:18 am

Thanks for this. Looking to do some nice G III-IV stuff in Red Rock Canyon and simul-climbing parts of it could definitely reduce chances of finishing in the dark...

Already happen to have 1 each of the CT Roll N Lock, Mini Trax, Micro Trax, and Tibloc. Thoughts on using carabiners that reduce the chance of cross loading? Such as Sterling Falcon Talon, Edelrid Strike FG, or RockExotica rockO WireEye?

Any thoughts on the suitability of other designs like Petzl Rescucender?

Reply
Nick Brown
11/2/2017 10:49:33 am

Hi Travis,

Regarding the carabiners: I thing using such carabiners to reduce cross-loading possibilities is an excellent idea if you have a good ledge/stance and don't mind spending an extra couple of seconds fiddling with it.

As for the rescucender/similar devices: I've never had my hands on one so I'm not sure how well they operate. The rescucender and similar devices are considerably heavier than lightweight pulleys and microascenders intended for use in technical rock climbing. Based on my experience, I wouldn't advise anything beyond what we've suggested in this article.

Reply
Heiko
3/12/2018 05:11:11 pm

Great article, thanks a lot for putting this information together.

I was wondering what your thoughts were on simul climbing in terrain that one would normally approach with two half-ropes?

Many thanks!

Reply
Nick link
3/17/2018 07:05:36 pm

Hi Heiko,

We've never tried it! The progress-capture devices obviously work best with just a single rope, but I know from personal experience that some climbers travelling with PCD's will "fold the rope in half" (a single rope) so they climb with two 30m strands running between the follower and leader. We tried this in Red Rocks and it worked OK, but the second strand got caught on flakes frequently. I don't see any reason you couldn't do this with one or another of the two half-ropes, but I wouldn't advise this because we have no experience with it.

My advice would be to stick to a single rope when you expect to do a lot of simul-climbing, and bring a pull-cord for double-rope rappels. If there is a best-practice for simul-climbing with half-ropes, I don't know what it is, but I would be happy to hear from anyone else who does have experience!

Hope this helps.

- Nick

Reply
Heiko
3/18/2018 03:49:58 am

Hi Nick,

thanks so much for answering and the comments.

I was mostly concerned with the PCD damaging the (half) rope as it is thinner. Some of this is hinted at in https://www.petzl.com/INT/en/Sport/Belaying-a-second-with-the-MICRO-TRAXION-=-danger-

Another compromise might be to take one single rope and one half rope. This would allow to do standard two-roped lead climbing (if two ropes are necessary, say to reduce drag, zic-zac), with or without a PCD on the single rope. Alternatively, the half rope could be used purely as a tag/rappel line and one climbs solely on the single rope in pitches where this is possible.
The advantage over taking a pull-cord would be the optional ability to climb on two ropes, the disadvantage would be the additional weight/hassle in case one could just climb on a single rope.

In any case, thanks again for the website and the article. Happy climbing! :)



Jack
3/26/2018 08:18:36 am

Hello Chose boys.
I Managed to get out and try some simul climbing with a pcd for the first time this weekend and thought it was great. I'd been thinking about trying for a while but finding your article relaly spurred me on to try.

With trying anything new we ran into a few small issues. The main one was rope drag with the pcd, whenever I placed it the rope drag on lead just got way worse. This may have been due to the placements etc but do you have any tips about keeping drag to a minimum?

Thanks

Jack

Reply
Jack
3/27/2018 02:42:39 am

Also I was wondering if you had any experience with using the "Russian rope cam" style of ascender like the Camp lift - https://www.camp-usa.com/product/rope-tools/lift-ascender/
or the ushba basic - http://www.thealpinestart.com/2014/01/12/long-term-review-basic-ascender/

How do you think they would compare to some of the smaller devices you recommend?

Reply
Dylan
3/29/2018 11:05:21 pm

I was just going to write this question as well. I have the Grand Wall Equipment uAscend and think it might work...

Reply
Nick
7/31/2018 07:01:13 pm

Hi Jack, I'll answer this and your earlier comment here. First, thanks for your positive feedback. We're happy to see this article continuing to inform aspiring simul-climbers.

Regarding rope drag, it comes with practice. The trick is to really think about placing the device where the rope will be running straight. For example, if the route veers left or right, place the PCD before changing direction, and place another piece after it to redirect the rope. For routes with lots of changing direction and meandering, you really need to use the micro-pulley style PCDs. The micro-ascenders are simply inferior in these situations.

As for the Russian rope cams, I suppose the pro is that it is less-likely to damage the rope. I see two cons: 1) they're heavier, and 2) while the 'toothless' cam might work well for ascending, I don't think I would trust it to grip the rope under the sudden, high force of a second fall.Others with experience might chime in and suggest otherwise. I think it's best to stick to the micro-ascenders and pulleys we describe simply because we know they work.

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Erik G
4/7/2018 11:49:12 am

Hey Guys,

Great article. Really enjoyed the distinction between the ideas of "old" simul climbing and "modern" simul climbing and how to implement safety with the modern system.

I just wanted to add in a little technique I've used when simul climbing into the stovelegs on the nose. Instead of rigging the follower to a knot or clove hitch, I instead have them clipped in short with a gri gri. Basically they'll have a coil of rope over their chest like you guys have in your photos OR have a loop dangling down the face (all dependent on the terrain and likelihood of snagging) the climbers strand goes up to the leader from the grigri and break rope goes to the loose slack. That way if the leader does need to down climb like you were describing, the follower can belay them in. vice-versa, the follower can belay out the leader on a hard section if they can clip into a piece of gear or find a natural hands free stance. This is nice if your climbing terrain where it's like 100ft of 5.6, then 20 ft 5.hard.

Again great article!

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Erik G
4/7/2018 12:02:16 pm

I also just realized you basically describe that same technique later on the article haha. I guess the coffee + your guys stoke got me pumped to comment a little early.

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Erik K
5/23/2018 07:22:28 am

Great write-up, very thorough! Excited to do some simuling in Potrero.

Reply
David M
3/29/2019 05:35:33 am

Hi,
great article! I just don´t understand what makes You think that "a leader falling onto a Tibloc is a frightening proposition". It seems to me that the result would be the same as with Your prefered RollNLock.

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David B
3/29/2019 11:20:53 am

This is worth clarifying. I think that a leader falling directly onto a Tibloc, with no piece above the Tibloc, has potential to damage the rope (no evidence here, would like to be proven wrong with some testing).

The main issue I see with the Tibloc is that the edges of the device are sharp, which could be an issue when there is a bend in the rope through the simul-device. The other devices have built-in pulleys that cause the rope to run around a more rounded edge, which would be less likely to damage the rope.

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travis
3/29/2019 03:55:33 pm

Tibloc is the only device where the teeth are not spring loaded to push into the rope.

(Newer Tibloc has a spring)

Idea being that if the rope gets any real speed before the teeth engage, the teeth will rip rather than grip.

James
5/17/2020 07:06:32 am

Awesome in-depth article! The only well-written and logical approach to simul-climbing I've seen on the internet. Inspiring for sure!

In your Time Wave Zero example, you mentionned it might have been better to lead blocks of 6-8 pitches. How many quickdraws would you be carrying in that scenario?

I get that when climbing way below your limit it's easier to decide to place less pro but on pitches that might me at or near your onsight ability (again if we refer to your TWZ example) did you use a quickdraw at each bolt.

Have you ever started blocks of climbing with more thant 30 quickdraws? more than that?

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Craig
7/2/2020 03:14:13 am

Yea, I have the same question as James. Can you tell us how many draws the leader brought with him on twz, and describe how he resupplied on draws?
My guess is he brought enough draws for 2 or 3 pitches. Leader ties into the middle of the rope, 2nd ties into 1 end, other end is a free hanging tag line. 2nd clips all draws he cleans to the tag line, and the leader pulls up the tagline and restocks on draws during easy terrain or a ledge, while the 2nd keeps climbing up and takes in slack on his grigri?

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Nick B link
11/8/2020 07:52:17 pm

Hi James, Craig,

We brought about 25 quickdraws (a mix of short and extendable) and I remember running it out about 2-3 bolts on nearly every pitch. The strategy Craig proposes could work, but we worried about the loose rope end snagging on flakes and cactuses. So we just had the follower tie off around the 45m mark and carry the rest of the rope as a shoulder coil. We restocked mostly on big ledges.

We DID NOT bring enough water (1.5 L each). Big mistake on that route!

B
10/4/2020 08:12:09 pm

How many pieces of gear do you recommend between the leader and the follower at all times?

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Matt Gowie
9/7/2021 07:19:10 am

Big fan of this article. I know ya'll have slowed down on this site, but I would read more if you started posting again!

Couple questions for ya'll:

In the linked Supertopo post, a few of the posters mention using a screamer on the leader's tie in point. One as a direct extension from harness => screamer => lead rope and the other as if the leader is tied in as normal but then clips a screamer to their harness and then clove hitches the screamer a number of feet down the lead rope.

These seem like solid ideas and I'm wondering if ya'll have ever tried them out?

Also, thoughts on walkie talkies as a means of communication? I have tried that out myself and I believe it can be cumbersome but for simulin' I feel like it adds a much needed means of accurate communication. Anyway, what do you guys think?

Thanks for this!

Reply
mikey
6/19/2022 05:41:22 pm

This article is solid. Many thanks man!

Reply
davek
12/2/2022 10:09:23 am

Great write up - not much on the interwebs about the details of simuling. Maybe I missed it but how many PCDs do you need/use/recommend? Thanks!

Reply



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